INFUSING VIRTUAL REALITY WITHIN ENGLISH LEARNING: SENIOR HIGH SCHOOL STUDENT’S PERSPECTIVE

  • Dwi Ciptaningrum Universitas Negeri Jakarta, Jakarta, Indonesia
  • Ifan Iskandar Universitas Negeri Jakarta, Jakarta, Indonesia
  • Siti Drivoka Sulistyaningrum Universitas Negeri Jakarta, Jakarta, Indonesia
Keywords: virtual reality, english learning, senior high school, student’s perspective

Abstract

Virtual Reality (VR) as the technology within education has already become familiar in Indonesia. Online games have emerged in Gen-Z’s (Senior High School students) lives. English teachers tried to infuse Virtual Reality (VR) as a learning media for enhancing students’ motivation in English learning. This research explores the Virtual Reality can enhance student motivation in English classes of Senior High School students. This research uses a descriptive qualitative method, using a case study. The writer took an observation and interviewed the research data in the English Class of twelfth graders (year of study: 2024/2025). The findings reveal that Virtual Reality (VR) has an impact on enhancing students’ motivation in English class. The reason is while students are learning English subjects using Virtual Reality (VR) they feel as interested as while they are playing an online game.

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Published
2025-04-08